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(+1)

so far i love it. The only issues that is the crouching cause when i click ctrl it doesn't work until like the 3rd time i press it, and the locations of the generators. Like i have a hard time finding them i only found one, but other than that absolutely love your game and can't wait for more

Ill fix crouching issues in the upcoming hotfix
Also someone made a map, you can find it deeper in the comment section

alright thanks and keep up the good work :D

Deleted 1 year ago

their eyes DO glow in the darkness. And you can hear them before they will hear you/see you

(+2)

Ух щас насру блин "экспертный" гейм дизайнерский анализ порно игры.
Начну с того что делать free roam игру без возможности стрейфить или хотя бы назад отойти это "очень умно" и подозреваю что это вылезло из того что для передвижения игрока используется root motion, а так как сделать чтобы движение во все 4 стороны работало нормально ты не знаешь то и ходить в эти стороны персонаж не может. Вторая проблема которая вылезает из анимаций это то что управление не отзывчивое. Иногда персонаж не приседает, иногда не показывает часы и иногда не достает планшет из за чего приходится по кнопке несколько раз долбить. И также надобность в стоянии на месте что бы посмотреть на часы или на планшет бесит. Погружение это конечно круто, но не когда оно геймплею мешает.
Выносливость тоже палки в колеса вставляет. Персонаж не может с офиса до выхода добежать за одну полоску, а игроку надо с этим еще как то от аниматроников удирать. Энергия которая используется на все это тоже какой то бред. Почему фонарик питается от энергии здания и почему я могу пополнять энергию здания с помощью какой то зарядки для батареек в туалете. В чем вообще смысл иметь разряжающийся фонарик, если без него ты ни черта не видишь, а один из врагов держится на том что ты его должен видеть. (Чика)
Бонни слышит через стены и может тебя услышать даже если ты случайно нажал на кнопку ходьбы. Также враги тебя моментально замечают что становится не удобно из за управления, не реалистично, да и впринципе добавление поблажки игроку в виде надобности игрока оставаться 1-2 секунды в поле зрения врага для перехода в состояние погони пошло бы игре только во благо, если тебе не хватает пары метров забежать за угол например. Также механика сдерживания Фокси за которой надо смотреть минуту что бы её параметр скуки упал, что сжирает кучу энергии.
Еще перечислю парочку вещей которые не могу категорировать:
На 2 ночи у меня каким то образом раздвоилась Чика.
Локация не похожа на ночной клуб.
Фонарик не двигается за камерой игрока.
Слишком темно.
Меню паузы нету.
Неудобно тянутся каждый раз до Т чтобы открыть планшет, удобнее был бы TAB. (субъективно?)
Управление можно было бы и в меню засунуть, а не только в начало первой ночи.
Все еще страшнее чем Security Breach. (одобряю)

Идея интересная, реализация хоррор на юнити.

(+1)

Насчёт управления согласен, по привычке жму кнопку S, но мой перс бежит прям к аниматроннику))

Я не эксперт в кодинге, но осведомлён о всех этих проблемах и попытаюсь все их решить путём голосований в дискорд сервере, как лучше всё это решить. И аниматроники не раздваивались ни разу, это были галюцинации из-за рассудка, упавшего в 0. Мне ещё много над чем работать нужно, я вкурсе.

(+1)

Enjoy what I see so far, but as I think a few other comments pointed out, could use a struggle system to break free rather than just game over, but then again, maybe that's just my desire to see bouncing breasts in the face. Also the WASD movement needs fixing so they're not all forward if that was the intent.

(+1)

Ill add a QTE/struggle system for Freddy/some other special animatronics probably!

(+1)

Extremely great and promising game! I played this before the update so what I have to say may not be relevant but I think it still should be since I'm avoiding bugs.

Actually I will say that there was a bug that softlocks you when you close the door right as you get caught by an animatronic, specifically bonnie. This might be in the new update which is why I'm mentioning it.

Anyways, the concept of a free-roam horror nsfw game is something I've been looking for forever. The fact that it's fnaf only makes it better imo. Immediately the concept alone makes this game one of my top 10 nsfw games of all time. It is a bit too dark which makes it hard to see, but that may be what you're going for. 

However, if I were you I would lean less into the scary since that's not what players are playing the game for. Replace jumpscare noises with something less scary, like the noises the FNIA characters make when they catch the player. If you're going for a more 'thriller' experience though, do what you want. I'm not your dad.

What I will say is ditch the night system, or at least rework it. Tasks can be beaten before any of the anamitronics even begin moving, meaning you just hide somewhere for the remainder of the game, which means about 5 minutes of doing nothing. It's bad game design to have such a long time of no action. This can be solved by removing night system. Just give the player 3-5 tasks, then let them go back to the exit and end the night immediately.

If you must have a night system, I suggest giving the player tasks over the course of the entire night. Like 1 at the beginning, 1 at midnight or 1 am, and 1 at 3 or 4 am. Also allow the player to leave at 6 am.

I also think animatronics should be more forgiving. Maybe give the player a chance to escape if caught if they have enough sanity, similar to how the illusions work? The reason why instadeath works in other freeroams, say Security Breach, is because there is either a ton of room to escape when seen and/or well as enough lighting to see where to go. This game has neither, meaning instadeath is really unforgiving when there are times where you either have no room to escape or can't see the animatronic right in front of you.

Finally, for the nsfw stuff, the way you handle it is great. I would say don't focus too much on the nsfw stuff, but honestly that's probably what everyone is coming for. I don't think anyone will complain if you give each character a second or even third animation, but honestly even just leaving it at a single animation per animatronic is enough to make people interested. That being said, make sure the main four animatronics are the only ones you add. Any more and the game will get too cluttered without a major redesign. 

Again great game. I'm excited to see what you will do in the future. Let me know if you liked my advice or if it doesn't fit your vision.

Thanks! Ill try to rework as much aspects as possible. For now Ill do some hotfixes/bugfixes and about to open a public discord server for the game.

(+1)(-1)

Да искать предметы это сложное занятие как и чинить элеваторы которые вырубаются так же я заметил что меня часто преследовала теневая Бонни странно что пока англ мены не заметили это также меня удивил перс охранник который не похож на человека а на животное так выражусь ибо я не совсем люблю играть за Фурри могу только предположить что персонаж был взят с VRCHAT я про охранника ибо арсенал и костюм очень схожи.

(1 edit)

Теневая зайка это галлюн. Не фурри а мальчик с ушками

Да я понял уже просто они меня уже в врчате бесят. 

the only thing that i see that needs a fix is the controls ( i dont know if its intentional or not due to the dev log,but i believe it was a mistake )

it is a mistake, but Ill really try to fix it.

(1 edit)

any plans for futa content? if not understandable just figured id ask lol.

Hi! I guess not. Maybe as an easter egg/exclusive content for boosty supports

(2 edits)

thx for the response either way i will still be looking forward to future updates. this game is Great.

can you make the game easier, or simpler? if you add an easy mode or a mode without generators or something like that just so that people can experience the full game without spending hours trying to get past night 1

night 1 is easy - all you need to do is just complete the tasks - enter kitchen and office, then you may afk in front of the exit if you cant beat the game normally.

(+1)

bussing

(+1)

I like the concept of the game, however I'm here mostly to report a few bugs.

1. (W, A, S, D) controls do not work properly, they all move the MC forward

2. the enemy character follows the MC and sometimes it ma bug in a way where it can see you threw the wall.

3. while crawling in the vent your character is partially able to clip threw the wall.

4. crouching is ok but a bit slow and weird.

5. Camara feed on the tablet is a bit to bright and in my personal opinion is a bit hard to see what is what.

6. I like that there is a task list but I've gotten confused several time sense the layout of the restaurant is a bit weird.

friendly reminder that I did like the game and as you said yourself you just starting to make this game. I hope that in the future I will see a few more updates to it, I have high hopes that this will be good one.

1. Will be fixed I hope, its hard to do it
2. They can hear you if you walk/run, they does not see you through walls, Later ill try to make it more obvious
3. Fixed, will upload hotfix soon
4. Fixed, will upload hotfix soon
5. WIll reduce some effects on the cameras
6. I tried to make it as gameplay balanced as it possible, but Im a newbie im game creating

hey wasd all go forward and tablet is straight up invisable and i can't see any of the cams 

look down and youll see your watches and tablet (T & G)

Love the new update but in all honesty the crouching seems slower now than in the last build. Not trying to throw any sort of shade i promise but my character points the flashlight up for like 2 seconds before starting to crawl. This is kinda annoying when youre in chase and you have to time it. other than that and the usual problems the new update is fire and i appreciate what youre doing :)

I know the bug, but its better rather than having a delay between standing/crouch. Will try to fix it!

Youre right on that one. Thanks a ton for being active with the playerbase

Fixed it in the current build tho!

im on an asus chromebook and attempted to run the game through webgl and is basicly unplayable due to lag any idea on if the android port runs any better and release?

depends on what's your phone I guess?
I mean, this game is already very optimized (Ill just make a quick hotfix to improve it even more), so I dont know. You could try running a WEBGL build on your phone tho!

even though im on the old version of the game i'm still trying to complete night two (since I can't find the pizza slice lol ) but the game absolutely phenomenal even if there was some small bugs in them.Love the work ZuryAoki can't wait too see some new animatronic's and tasks added to the game.

Thanks! I recommend you to update the version - also, pizza slice in the older version doesnt randomly spawn so its location in the main stage.
https://ibb.co/TY4dSFg

Thank you so much.I was having trouble finding it

im stuck at first night is there onlie 1 charge station? Im running out of battery prety quick.

theres a charger in the toilet room and yes, its only one. Night 1 is simple - just enter kitchen, enter your office
and then if you wish, you can simply AFK for the rest of the night in front of the exit.

(+1)

hope in next update made the animatronics can check the vent or made the player can't react with exit door if is 0 sanity, the vent was still safer and better than office.       

sadly I wont be able to implement the both ideas. Ill try to rework the office tho...

(2 edits) (+2)

Top of the scene for this game. It will expand as more enemies are added and upgraded.

Spoiler







1)Chica - ReverseCowgirl

2)Bonny - BlowJob

3)Foxy - FootJob

I love what you did with the game so far, i can't wait for more updates! <3

1 question - will there be more facesitting other then Chica catching you ? , like maybe someone's game over ?

Of course there will be!

Hello again Zury. Do to.. ahem- yes. A few issues and also lack of information to the task. (which we're waiting patiently waiting for to be fixed) Perhaps you can do a gallery option with all characters? I think we all would love that.~

why do you need a gallery when there are only 3 enemies and 3 scenes in the game. That's when the game is fully released or there will be many enemies and many scenes, then the meaning of the gallery will be.

agreed

Good point. Ill shut up.

I didnt mean anything rude to you tho(!)

Oh none taken, friend. ^^ 

Hello! Im thinking of making more additional nsfw scenes/nights for my boosty supports (even if I don't have them now XD). Its a bit unfair, but Ill keep up the itch io page ~1-2 months away from the boosty page.

Also, Ill definetly add a special button in menu which is called "Tips" or "Hints" because some people are struggling to read my hints while loading screens. :P

before this game blows up, is it possible for you to do something like hide a discord join link somewhere in the in game map for early player, I think the 1-2 month difference from the boosty and the itch.io is fine tho

After the hotfix Im working on - Ill publish a link to the discord server, you will be able to chat & vote & suggest & such without supporting my boosty, but it means no access to the prebuilds & extra stuff

(1 edit)

version 0.2

noticed bugs

The bugs that were promised to be fixed in the next version are those bugs that affect the gameplay.

1) Player control

2) Crouch in ventilation

Bugs are noticed in the current version.

1) Sometimes the main character's head goes through the texture.

2) Sometimes the game crashes.

Worth adding.

AI patrolling.

1) Chica and Bonnie don't leave the stage. And foxy from his bay. It is necessary to make them patrol different locations. And then the game turns into a run from one room to another to fix the generator.

The question is where can a cupcake and a slice of pizza spawn.

And yes, I understand Russian well, I can write in Russian if it makes it easier for you.

1) they does not see you through walls. They hear you through the walls if you walk/run and you can restore the charge in toilet only when your 3 generators are up. Once they all off, you won't be able to recharge
2) Explain further - through walls if you are way too close to them?
3) Never experienced crashes.

1) Chica and Bonnie are supposed to patrol the stage, kitchen and mangle room. Their alternates partol spring stage, spawn location and foxy's cove. And foxy does leave her bay if you won't watch her camera for a long time/ trigger her once.

They spawn in a random locations, you gotta find them by yourself

(1 edit)

1) Strange after your comment, the game stopped crashing. Apparently I had something.

2) Thanks for the clarification on the  AI enemies.

3) when the head passed through the texture, this was also due to the fact that I was frantically turning my head.

And yes, the last questions.

1) How many enemies will there be besides the classics?

2) You plan to do joint MC grips.

3) And what cheats will you do after completing the game

1) besides the basic 5 from the fnaf 5, ~4 or more.

2) Im not good at english, what do you mean by "joint MC grips" (?)

3) probably infinite stats, noclip, speedhack, wallhack

Я имел виду групповой захват.

Я понял. Кстати, ВОЗМОЖНО, если эта идея понравится - реализую с аниматрониками золотой линейки.

(+1)

Еще один неприятный баг. Когда тыкаешься своим личиком в стенки вентиляции то можно увидеть затекстурье и другие комнаты (можно подглядывать)

(4 edits)

The author is not much illogical that the flashlight consumes energy from generators, and without it it is impossible to see at least something. I would add batteries for the flashlight.

might change in the future updates

Я уже успел просмотреть обновление. Приятно удивлен что сейчас появился рандом в спавне предметов это сделало игру более сложной. Но и багов я нашел не мало. Пока самый серьезный это то что Зайка видит сквозь стену туалета и атакует. (Продолжу искать подобное) 

можем связаться где-нибудь вроде дискорда, чтобы у меня был точный список багов. Она тебя не увидела, а услышала - поскольку ты не полз и не стоял на месте а шёл, то она стригерилась на это. У всех аниматроников есть возможность не только видеть, но и слышать, причём у каждого аниматроника эта зона разная.

Hey Zury! Hoping you could explain a little. Or maybe i just missed something. Is Bonnie the only AI in-game at the moment? Or does the others add in through the nights?

(+1)

2 night Chica
3 night Fexa

(+1)

If i press A,S or D i move forward 

(+1)

known issue, working on it

(+1)

loose suggestion - add version number to download zip so that it’s easier to track which version you already played and browser doesn’t rename downloads automatically to (1) (2) (3) etc.

Ok!

(+1)

man in the next update can u made the player can move while using T or G because is a little annoying when u press for mistake T or G and u got stucked 

Ill think about reworking player animations, limiting fps and fixind the crouch/wasd issue

(+1)

I created an account just for this. Even then, this is some new stuff. Might as well support it.

ANYWAYS.

Here are a few things I have to say

1. Map
I get lost pretty easily. Guess that's probably just me though. It would be nice to have the tablet display the maps and the 3 generators, kinda like the original FNaF games.

2. Face is clipping through camera
Pretty hard to navigate through the dark hallways if all I see are eyeballs and teeth.

3. Walking is kind of clunky
Walking is really clunky, although I might just be my framerate, even low settings won't raise the Frames Per Second.

These are all I have to say. I'm supporting you dude, hope this project sees completion.

I just updated the game and fixed first and second issue. Try it out!

Ah, I played a night. Nice one. Pretty cool too, although the walking problem (that being somehow WASD moves the guard only forwards) is a slight issue.

will be fixed

Deleted 1 year ago

Alright, Ill do it!

Deleted 1 year ago

hows the FPS now and the usage? I hope that this is no more a problem

Deleted 1 year ago
(+1)

It’s a great game,will it add the footjob animation in the future?I saw the bill on the wall is foxy footjob

(1 edit)

I nearly finished the current update which features Foxy and her footjob gameover.It will be uploaded today.

thank you!Your game is really nice.I also want to ask how can I finish the first night.I get to the office and kitchen but it seems not work

you gotta enter office and kitchen and then survive until 8:00
then youll hear alarm sound and see the text on the screen saying something like "Your shift is over go to the exit"

(+1)

for some reason i cant pull the red levers do i have to do it in a correct order or what

you don't need to pull them all at once, only that are marked with text on the screen "Press E to complete the task"

(+1)

Something's off... Is it a coincidence that it's really simmilar to my game? I'd like to talk to you if you don't mind, here's my discord: Cosmo Pickle#2559

added

Hey what is going on with the current project?

hew what happened where like every trace im trying look for on this or you seem to have vanished or stop no twitter no socials on the sight work and the game itself is missing

ive been looking around myself, its like cosmo pickle just vanished off the internet?
kinda worried about them to be honest

shiz

wtf happened dude why did you vanish?

(+1)

Well I have a problem. So my game was lagging (cause I'm playing on literal potato) so I used res-o-matic to lower the resolution of the game window, but when I tried to run the game normally the textures would be still in a low resolution. I tried everything I could think off.

 

res-o-matic probably changed the in-game resolution and unity decided to save it in playerprefs config.
I could suggest you a solution:
Try to delete the game via windows control panel in order to delete the playerprefs config, but it will also erase your save probably, or just delete the playerprefs config, its located in the windows register:

HKEY_CURRENT_USER/SOFTWARE/Unity/UnityEditor

if it didnt help you at all, then Ill probably need to add a resolution change option in the settings, my bad!

That actually helped. Thanks a lot dude. Also wanted to say the game is awesome, keep it up.

Thanks! Ill make a dynamic resolution for the game so you wont have to struggle with low fps. It will automatically raise/lower your game resolution depending on your avg fps.

(4 edits) (+1)

Not trying to be a complainer but its an amazing work in progress h game and i see great promise. just a few things i found. doesn't tell you how to recharge generators, see your head when you sprint, CANT USE ASD basically you only walk forward and not side to side or reverse, cant tell the tablet is up unless you looking down, wish the color on the tablet was a little better can hardly see it, glitch if you stand near presents while you get caught it softlocks you and last and def not least, im exited to see how the future of this game goes!

Hi!
Well, I thought recharging generators was simple - "hmm, red lever, gotta pull it"
I already fixed the issue with head clipping
and will fix in the future updates the WASD Issue
Theres a sound when you toggle on or off your tablet
Standing near presents softlocks you? Never got reported this issue. Any videos/screenshots/explanations how to trigger this bug?
Thanks!

(1 edit)

Most things were fixed in the new update i don't know how i did the glitch i just know i was running and then i was super close to the presents and against a wall as she killed me i lived and saw he t posing away... I don't know how to describe besides that also i wont allow me to flip the switch in the spring area as that is the first one i tried...

Loving the game so far. Only thing that could probably be changed is the chase music (Sound?). Apart of it scaring the hell out of me and being pretty loud.

Deleted 2 years ago

that's what it supposed to do :)
maybe Ill make it quiter a bit.

 Hey!

I have 2 questions about the actual game, because I don't fully understand how to play yet :<

1 - how do the generators work, because even if I have all 3 gen switches up, it seems my power continues to drain

2 - I see those plussy vending machines everywhere lmao and I was wondering if they're ever going to be used for something in the future

if you somehow see this comment I really enjoy the concept and this could go somewhere
thanks

Hi! 1 - energy drains when you use flashlight, tablet or door. You gotta keep up the generators in order to prevent power off
2 - just decorations for now, probably

1# Why am I clipping inside of a head while walking? Remove the body while you're in camera mode and it should both speed up the game and remove weird bugs like that. 

2# Why does the S key not walk backwards, but forwards, as well as the W key?

3# Why is there a big black box in front of the sex scene with the purple bunny? That's the only reason I ran around in an empty build for 10 minutes

(1 edit)

1 - fixed in the upcoming update
2 - Ill try to fix this
3 - don't what know you're talking about. Any screenshots?

(+1)

u should optimizate the movement is cringe, and i think u could add an way or made the office be usefull, because in this demo the office was useless, hiding in the vent was better than in the office because the animatronics can't see and u can close ur light for do no waste energy by this reason the office was very useless the door waste to much energy and far from the exit door.  but ur genial idea made me remenber TJOC

Hi! I already fixed some issues with the character controller and preparing for the big update

Also, office is much safer than the vents - it does not drain your sanity, which cant be restored and if it reaches 0 - game difficulty becomes extreme because of additional nighmare/withered/hallutinations animatronics. And yes, Im thinking on doing more interactions with the office!

(+1)

These might have already been reported but I thought I should say anyway. (Don't worry this isn't a rant about the game)

1)

If you stand in the vent and stay still (I think that's how its caused) you can clip through the whole map and then you fall into the void endlessly without death.

2) Buttons don't seem to work to close the doors in the office (or wherever it is) I couldn't seem to get them working.

Other than those and the dodgy movement system, I see a lot of potential. Honestly kind of impressive that you have managed to do this despite claiming to be new to these sort of things. I know how painful it can be coding on unity (especially being new to coding) as I have tried myself to make a few games (didn't go well lol). But enough of me talking...

The game is clearly a passion project with good sprites and a lot of potential, good luck with the rest of the game development. 

Thanks! Id be glad if you rate the game.
Also, I already fixed both of these issues in the upcoming update Im polishing now.

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