I can't walk using the other keys besides the "w", I need to turn the mouse together to change direction and it gets in the way a lot, and I can't change the game resolution either :
Edit: I can change the resolution, but only after starting a new game, the other problems continue, and there's one more thing, my mouse doesn't stay on the game screen, I use two monitors and the mouse ends up going to the other monitor and sometimes I click off screen and gets in the way
I have a problem with the lighting when the generator goes out. It’s too dark. I got stuck on tables I couldn’t see and got lost in the vents twice. Just enough light to outline your immediate vicinity please.
i was curious, game looks good but is there any plans on adding futanari or other features like that for people who don't care too much for the straight aspect of the game?
where do i go if i wanted to see more of the wall paper art itself? is it something will be in the extras too in the future? but beside that, enjoying the game and the "only forward" thing everyone is talking is not that bad! although i dont know why i can't handle much of the wobbly movement beside that, thanks for developing the game! hope to see more coming
the sandbox mode could be like after you beat all the nights you, get to visit during the day and explore the place. also be able to interact with the ladies with sort of sandbox sex scene selector with multiple positions that are different that the ones you get from getting caught at night. to sort of reward the player for making it through all the nights.
can we get some subtitles for the phone calls, I had to discover that the bathroom had the charger myself because I couldn't hear the call that well, also a faster base walk speed so i don't have to constantly have to sprint everywhere
Having to choose between walking and running at any given time is most likely a deliberate design decision, so you'll probably have to just get used to that.
But I agree that the dialog could use subtitles, the phone voices are too low and garbled for me to clearly understand what their saying.
as far as I know its very problematic to edit/decompile unity IL2CPP game made with unity 2020+. I used 2022+ version, try to find any methods via google or by yourself!
I WILL Be Naming A Price . . For Everyone To Keep Up The Great Work at Stabilizing As Well As Continuing Production 😊. . Also Your Getting A Follow On Twitter Bud 😁 .
I just encountered an odd glitch. I was in the spring stage area and I just made the right turn to walk down the hallway towards the stage. (the one where you turn left to see the generator and farther down there is a vent to the right.) Chica heard me through the wall (I suspect that she was in the kitchen) so I quickly panicked ran to the vent. I was able to successfully enter the vent but when Chica caught up to me she got me through the vent and I got sat on. A completely black screen popped up and the post loss animation was not playing. I could still hear ambiance but I was not able to interact with anything so I had to close the game. I apologize if I am wasting your time with a known issue or not understanding how the game works, I have not read the wiki or joined the discord yet.
I was relatively close to the vents exit but definetly still inside of it so maybe she got me that way? I would assume you have the animation play when the player gets within a certain distance to the animatronic and if thats the case I cant tell if them grabing me through the vent was a glitch or a feature lol. If I am right about the way you coded it I guess you would have to find a way to disable that proximity check which might be accomplished through the use of a boolean variable set to check if you are in the vents or not? I have very limited coding experience so I bet its way more complicated than that but thats the best I can think of for a solution assuming them pulling you from the edge of the vents os a glitch and npt a feature lol.
Игра норм надеюсь вас поддержат а у меня пока что нет возможностей таких по этому я и бесплатно свои материалы даю зная что есть такие же люди которые не могут поддержать именно деньгами.
I know you probably are already aware but i would like to make sure you are, currently wasd all make you move forward making it difficult to manuver to do basically anything. not sure if it was intended or not if it is I would recomend you reconsider as it makes the game very annoying to control.
Idea: If the checkerboard patterns on the walls glowed very slightly, the player would be able to tell whether they were actually moving or just rubbing their face on a wall without using the flashlight. It'd still be dark, but without the player actually being completely blind.
A map and some kind of useful in-game information *that you can check whenever you want to* (like what the generators actually do if they don't affect the power, and where they are, and whether you actually have to do the tasks or can just camp by the door for 8 minutes (it let me do that for the 1st night but won't for the 2nd)) would be nice as well, so we don't have to slowly piece together core game mechanics through hours of trial and error and cooperation like they're Dark Souls questlines. (Hell, I didn't even realize you could answer the phone until after reading through a couple dozen "WASD DOESN'T WORK" comments, not that the phone message is any less a waste of time than in FNAF; also it's impossible to understand.)(I know there's a Discord, but I'd rather not join a server just to learn things that should be accessible upfront.)
(Trying to give ideas that might be easier to implement rather than just telling you to fix the bits you already said you're having trouble fixing.)(Also trying to not be as bitchy as humanly possible; high-key hate that there was an entire movement in game design based around "force the players to either do QA-level trial and error or ask the ones who did in order to interact with the game.")
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this game is fire!!!
I have a problem with the lighting when the generator goes out. It’s too dark. I got stuck on tables I couldn’t see and got lost in the vents twice. Just enough light to outline your immediate vicinity please.
Is the issue with the mouse not staying on screen going to get fixed?
we will try to do so.
I see a lot of comments that say that finding things is troubling
This should be of help to yall!
Ahaha, even without these clues, I found obvious places where you did not look or look.
thank for map!! and one question where is ventylations?
thanks
i was curious, game looks good but is there any plans on adding futanari or other features like that for people who don't care too much for the straight aspect of the game?
Okey so...Very good game ,and..there is a problem,what if we want restart the game or just want call out the menu you konw..ESC dont work
Does anyone know where the pizza slice is? It's stumping me on night 2.
Where is the pizza slice from night 2?
When is full game gonna be released? just curious
The game is at its early stage. It is still being worked on and will for a long time. Which btw, is a good thing.
why do all of the movement keys move me forward
currently being worked on. Everyone has this problem.
where do i find the red party hat and the blaster gun?
where do i go if i wanted to see more of the wall paper art itself? is it something will be in the extras too in the future?
but beside that, enjoying the game and the "only forward" thing everyone is talking is not that bad! although i dont know why i can't handle much of the wobbly movement
beside that, thanks for developing the game! hope to see more coming
Ill make a whole sandbox mode probably
the sandbox mode could be like after you beat all the nights you, get to visit during the day and explore the place. also be able to interact with the ladies with sort of sandbox sex scene selector with multiple positions that are different that the ones you get from getting caught at night. to sort of reward the player for making it through all the nights.
nice idea,hope your suggestion can be adopted
Do you plan on making this game for purchase or will it stay free?
it's been two weeks already. But still no updates. Author, you disappoint me greatly.
relax man it's not that easy to develop games
some people like me waiting updates of their favourite games for months and you are disappoint from 2 weeks
not bad, not bad
Meanwhile chess players waiting for chess 2
i think the next update will add a lot of thing
For the most part, a lot of things will fix
A major update is underway. Dealing with bugs and management.
i cant find the cupcakes someone please help
thank you
could you consider controller support
we are working on the gamepad update
can we get some subtitles for the phone calls, I had to discover that the bathroom had the charger myself because I couldn't hear the call that well, also a faster base walk speed so i don't have to constantly have to sprint everywhere
Having to choose between walking and running at any given time is most likely a deliberate design decision, so you'll probably have to just get used to that.
But I agree that the dialog could use subtitles, the phone voices are too low and garbled for me to clearly understand what their saying.
what do I do after I complete the tasks do I just make sure I dont lose until a set time?
yes
ok thanks
damb it should be done with work
as far as I know its very problematic to edit/decompile unity IL2CPP game made with unity 2020+. I used 2022+ version, try to find any methods via google or by yourself!
Excuse my question but why are WASD all mapped to the forward motion? That is very confusing.
fixing it
Thank you, kind person!
mismo problema
will u add some minigame in office? i wanna see tetris in office xd
How long will it be before the next update probably?
I finished night 3 of the game does anyone know is it a glitch or this game only has 3 nights for now?
I cant find the generators where could they be?
By Foxy's Cove in that storage room, in the Spring Stage (if I remember correctly) and in the main stage next to the bathrooms
我很喜欢这类游戏,另外我希望能加入一个难度调节的设置,这或许会帮助一些想过关但技术不允许的人度过这些夜晚,我已经关注你了,祝愿能早日推出新的版本:)
thanks!
when all is done will there be a custom night and gallery mode? or would that be too much to implement(i love this game, keep up the good work).
how far in to the main story are you
3/10
niiccee
I WILL Be Naming A Price . . For Everyone To Keep Up The Great Work at Stabilizing As Well As Continuing Production 😊. . Also Your Getting A Follow On Twitter Bud 😁 .
thank you very much!!
I just encountered an odd glitch. I was in the spring stage area and I just made the right turn to walk down the hallway towards the stage. (the one where you turn left to see the generator and farther down there is a vent to the right.) Chica heard me through the wall (I suspect that she was in the kitchen) so I quickly
panickedran to the vent. I was able to successfully enter the vent but when Chica caught upto me she got me through the vent and I got sat on. A completely black screen popped up and the post loss animation was not playing. I could still hear ambiance but I was not able to interact with anything so I had to close the game. I apologize if I am wasting your time with a known issue or not understanding how the game works, I have not read the wiki or joined the discord yet.nah its ok! probably my bad. might think of any issues why does it happens. Probably code issues!
I was relatively close to the vents exit but definetly still inside of it so maybe she got me that way? I would assume you have the animation play when the player gets within a certain distance to the animatronic and if thats the case I cant tell if them grabing me through the vent was a glitch or a feature lol. If I am right about the way you coded it I guess you would have to find a way to disable that proximity check which might be accomplished through the use of a boolean variable set to check if you are in the vents or not? I have very limited coding experience so I bet its way more complicated than that but thats the best I can think of for a solution assuming them pulling you from the edge of the vents os a glitch and npt a feature lol.
Игра норм надеюсь вас поддержат а у меня пока что нет возможностей таких по этому я и бесплатно свои материалы даю зная что есть такие же люди которые не могут поддержать именно деньгами.
спасибо!
Looking forward to the full release!
Great game so far but im just wondering are all of WASD supposed to make you move forward or is that a glitc
Nevermind man. I just checked updates on the discord. cant wait for more to come out
i hope the 10$ helps you out with this project. <3
thank you very much! everything helps a little!
I know you probably are already aware but i would like to make sure you are, currently wasd all make you move forward making it difficult to manuver to do basically anything. not sure if it was intended or not if it is I would recomend you reconsider as it makes the game very annoying to control.
I would also like to ask, is there any way to fix power once it out?
no.
there will be some hope for a mac version?
there is a MACos/Linux version for partner tiers already.
a gallery button in the menu for the horny monke players
Idea: If the checkerboard patterns on the walls glowed very slightly, the player would be able to tell whether they were actually moving or just rubbing their face on a wall without using the flashlight. It'd still be dark, but without the player actually being completely blind.
A map and some kind of useful in-game information *that you can check whenever you want to* (like what the generators actually do if they don't affect the power, and where they are, and whether you actually have to do the tasks or can just camp by the door for 8 minutes (it let me do that for the 1st night but won't for the 2nd)) would be nice as well, so we don't have to slowly piece together core game mechanics through hours of trial and error and cooperation like they're Dark Souls questlines. (Hell, I didn't even realize you could answer the phone until after reading through a couple dozen "WASD DOESN'T WORK" comments, not that the phone message is any less a waste of time than in FNAF; also it's impossible to understand.)(I know there's a Discord, but I'd rather not join a server just to learn things that should be accessible upfront.)
(Trying to give ideas that might be easier to implement rather than just telling you to fix the bits you already said you're having trouble fixing.)(Also trying to not be as bitchy as humanly possible; high-key hate that there was an entire movement in game design based around "force the players to either do QA-level trial and error or ask the ones who did in order to interact with the game.")
wow